Safety Rules
General Rules
Always
- All who wants to jump must have a signed waiver.
- All participants under 18 must have a waiver signed by a parent or legal guardian.
- Children under the age of 13 should never be left unattended.
- Wear appropriate clothing. Please remove all jewelry.
- Everyone has viewed the Air Raid Safety Video.
- Wear only Air Raid grip socks.
- Empty your pockets entirely.
- Be in control of your body at all times.
- Stay in the center of trampoline when jumping.
- Master the fundamentals of single trampoline jumping before moving onto more advanced
skills, such as aerial or flipping type skills. - Perform at your own risk. Flips and other tricks can be dangerous.
- Be aware of those around you and jump with people that are of similar age/size.
- Be aware of those around you. It is your responsibility to avoid others.
- Follow all park rules and the Court Monitor’s instructions.
Never/ Do not
- No running or racing.
- No sitting, wrestling, or lying on mats.
- No climbing the trampoline walls.
- No gum, food, or drinks are allowed in the trampoline arena.
- No Drugs or Alcohol Permitted. Do not use a trampoline when under the influence.
- Do not land on your head or neck.
- No double bounce or affect another jumper’s bounce in any way.
- No double flips or gainers.
- Do not attempt any skill or activity outside of your personal limitations, abilities or skill level.
- Do not flip over the pads.
- Do not sit or lie on the court. If you are tired and need to rest, you must exit the court.
- Do not touch any perimeter netting or top pads.
- Do not throw balls at another jumper’s head or neck area.
- Do not attempt the trampoline park if you are pregnant, have a heart or back conditions, or are recovering from any injury.
- DO NOT JUMP IF A COURT MONITOR IS NOT PRESENT. Our staff is present to assist with safe jumping practises, and injury assistance if needed.
WARNING
IMPACT, FLIPPING, AND OTHER ACTIVITIES CAN RESULT IN SERIOUS OR FATAL HEAD INJURY, PARALYSIS, FRACTURE, AND SERIOUS INJURY.
DO NOT ATTEMPT ANY SKILL OR ACTIVITY OUTSIDE YOUR OWN LIMITATIONS, ABILITIES OR SKILL LEVEL.
TRAMPOLINE USE INVOLVES INHERENT RISK. PARTICIPATE WITH EXTREME CAUTION AND AT YOUR OWN RISK.
Activities and Dodgeball games may involve individuals of different sizes, ages, and abilities.
PARTICIPATE AT YOUR OWN RISK.
THIS LIST ABOVE IS NOT ALL_INCLUSIVE AND WE CANNOT LIST ALL OF THE ACTIVITIES THAT MAY LEAD TO INJURY.
Rules for Jumpers
- Empty all items from your pockets
- Watch Safety video before jumping
- Observe posted safety signage
- Secure glasses
- Wear Air Raid Socks.
- Stay in control
- Jump within their abilities; master basic skills before moving onto more advanced tricks or flips
- Perform at their own risk: Flips and other tricks can be dangerous
- Be aware of others around them
- Stay at least an arms length away from all other jumpers
- Jump with people of similar age and size
- Follow all safety instructions as directed by Air Raid staff
- Be watched by a parent if under 42”
- 300lb maximum weight limit
FOAM PIT
- One jumper at a time per lane.
- Only jump when Court Monitor says so.
- Land feet first, flat on stomach, side, butt or back.
- Never enter foam pit heads first. NO DIVING.
- No gainers – no forward moving backflips.
- Quickly exit foam pit.
- Keep the foam in the pit.
- Empty pockets before jumping. Items will remain lost at least until the pit is emptied.
- No gum, candy, food or drink allowed.
- DO NOT JUMP IF A COURT MONITOR IS NOT PRESENT
DODGEBALL COURT
- Each game begins with an even amount of players.
- Pockets should be empty – no cell phones, cameras, keys, etc.
- You are out if you are hit with a live ball below the shoulders or if you throw a live ball that is caught by an opponent.
- No headshots.
- No kicking the ball.
- If the ball hits the ball which you are holding, the ball is dead. Nothing happen.
- No holding the ball for longer than 10 seconds.
- Always follow Court Monitor Instruction.
BATTLE BEAM
- Only two people are allowed on the battle beam at the same time.
- No running.
- No headshots.
- No flips.
- Participants must be similar size.
- Remain centered on beam. Back up past line and you are out.
SLAM DUNK
- One person at a time.
- Do not hang on rim or net.
- No alley oops.
- No flip dunks.
WIPE OUT
- Only the participants who can jump above the lower sweeper can face the Wipe
- Must be minimum of 48 inches
- Don’t grab, swing or ride on sweeper arms.
- No jumping above the higher sweeper.
- If you feel tired, let know about it or lay down on a trampoline.
- Always observe sweeper arms – never turn back.
Rules for Ninja Warriors
- Empty all items from your pockets
- Watch Safety video before participating
- Secure glasses
- Must wear Air Raid socks.
- Stay in control
- Act within their abilities; master basic skills before moving onto more advanced obstacles
- Perform at their own risk: Obstacles can be dangerous
- Be aware of others around them
- Stay at least an arms length away from all other participants
- Follow all safety instructions as directed by Air Raid staff
Rules for Climbing Obstacles
- Empty all items from pockets
- Watch Safety video before climbing
- Have harness checked by staff before climbing
- Be clipped to the safety line before climbing
- Follow all safety instructions as directed by Air Raid staff
- Secure glasses
- Tie back long hair
- 30lb minimum and 250lb maximum weight limit